I might blog more in the coming weeks. I’m kind of in the mood, but I make no promises. It took me a long time to type up this post, haha. Totally need to get back into the groove. Anyway, I really can’t not talk about the demo of Project Octopath Traveler, the Switch-exclusive neo-retro JRPG that Square Enix is going to bless us with next year. When a trailer for the game popped up in the Switch presentation at the start of this year, I was immediately in love with it. Visually it was amazing. Not just nostalgic, but atmospheric and full of detail. The soundtrack was excellent. The trailer also promised a large world and nonlinear gameplay – which made Octopath Traveler sound like the game of my dreams, more or less.
Last month’s demo shed some light on how this is going to work out, although I suspect that there are still things we don’t know for sure. There are going to be eight playable characters, each with their own backstory, starting location and reason to go on an epic journey. The other seven characters can be recruited into the party during the story, but the demo does not answer how exactly this aspect is going to be handled. For the most part, the demo shows off two of the eight characters, and demonstrates how their unique abilities influence both the battles and the exploration portions of the game.
The warrior Olberic can challenge NPCs to a duel, with different results: defeating an NPC in battle might get you access to a door they were blocking, or it might be the solution to a sidequest where they need to have some sense knocked into them.
The dancer Primrose has the ability “Allure”, where she seduces NPCs into going with her. You can have these characters help you in battles, or you can take specific NPCs to specific places as part of a sidequest.
Interestingly, the demo contained a few sidequests that could be solved with either of these abilities, but with different outcomes. I got the vague feeling that these different outcomes might have further consequences later on, although that may just be wishful thinking on my part. It would certainly result in every player getting a somewhat different experience, just as advertised! Especially if we assume that everyone is going to be using different characters and thus have different abilities at their disposal to solve sidequests.
But now I must talk a little bit about why Primrose >>>> Olberic.