I finally finished Ever Oasis. I’d had the feeling that I was close to the end for a while now, but had chosen to flop around and do subquests instead of anything resembling to finishing the game. In a way, it felt like that’s what the game kind of wanted me to do, anyway. But after a while – and that is the biggest flaw that I see in this game – the oasis management became boring and just a tad tedious. Oh my god, guys, can’t you do anything by yourself!!?? With no new travelers arriving and every shop either maxed out or close to getting maxed out, the game felt like it had no surprises left. It just becomes a chore of supplying good, tending gardens, sending out expedition teams, then getting annoyed that you sent the person you wanted in your party out with an expedition team! Ever Oasis is cute and original, I love the design and the atmosphere and the entire idea of its setting and the characters, creatures and so on … but in the end, I decided to go to the end boss out of boredom. And we’d run out of parsley and I didn’t remember where to get more.
I really wouldn’t mind some sort of sequel that was, perhaps, set 1000 years later so that the events of this game can be treated like legend, but any city management aspects would have to be overhauled so that they don’t become less fun and less important-feeling as the game progresses.
The desert setting was lovely, but the world itself was pretty small after all. I’m in the mood for something more VAST.
Speaking of JRPG deserts … The one in Secret of Evermore remains one of my favourites. It’s just a bg stretch of sand and because it is so hot, you gradually lose HP. I’d really love to see something like this done again in an game, so that travelling through the desert feels like an actual daunting task that you need to plan properly. I know we live in the time of fast travel where “back-tracking” is reviled and people get bord quickly … but I’d love to play a game where distances matter and travelling long distances actually takes time and makes you get a proper sense of the size of the world.
But that’s neither here nor there. My eyes are on Octopath Traveler now.
Erh, anyway, Ever Oasis: another annoying flaw was the camera during some of the more challenging fights. Whenever I was too far away from the boss, the boss was moving and I was trying to lock onto the enemy, the camera just switched to my character’s viewing direction instead, VERY annoying. And really not what you need during fighting.
I beat the end boss with Isa and Ida, and I have to admit that I spent a lot of time playing it ultra-save on the other side of the screen, biding my time for some well-timed slashing. Ida kept landing the finishing blows. Every. Time. Good girl.